Material Component: Herbs and oils worth 2000 gp.īack to Main Page → 3. You remain dimly aware of creatures you have awakened yourself, and can identify them on sight. Elementals are not granted the bonus class level. These elementals have ability scores and abilities typical of their kind, and speak their native elemental tongue and one language you know. Like awaken they are under no compulsion to follow your orders. Such elementals are friendly to you, but free willed, and typically will seek out a plane most resembling their home plane to reside in. When Greater Awaken is cast upon this mold it creates an Elemental of the appropriate type, up to Large size, and without the Extraplanar subtype until it first goes back to its associated elemental plane. You may also prepare a special humanoid mold of clay in which rocks, burning embers, water, or simply left hollow and empty of naught more than air. They are capable of speech even if their body normally would not allow it. They are not given any equipment, and any spells gained must be prepared or rested for before use. Animals gain +1 HD of the Animal type (their type still changes to Magical Beast), and both plants and animals may gain +1 class level of any base class they qualify for. Animals gain 3d6 for Intelligence, Wisdom, and Charisma (minimum 7) or their original score, whichever is better. Plants still roll 3d6 for their mental ability scores, but have a minimum of 7. The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. This spell acts as awaken with the following changes. Druids also gain the ability to take on animal forms, and some druids make a particular study of this practice, even to the point where they prefer animal form to their natural form. But why was he the good boy? In a flash of insight, he has discovered philosophy. Druid spells are oriented toward nature and animalsthe power of tooth and claw, of sun and moon, of fire and storm. One animal, tree, or prepared elemental mold
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